O que significa The First Berserker: Khazan?
O que significa The First Berserker: Khazan?
Blog Article
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was pelo room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
Novo soulslike, Khazan reúne elementos qual deram certo na Classe e faz seu próprio suco — e um suco bem Porreiro para se repetir
'This is just the beginning': Assassin's Creed Shadows dev team thanks fans for their support and promises more to come in the future
Assassin's Creed Shadows streamer goes viral after confronting whining commenters: 'Normal people don't get upset about this sh***'
Todos os direitos reservados. Nenhuma Parcela deste sitio ou do seu conteúdo Pode vir a ser reproduzida isento a permissão do detentor dos direitos por autor.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Enquanto o personagem parece aceitar seu destino ingrato, espíritos por guerreiros mortos veem em seu corpo o meio ideal para cumprir seus próprios objetivos.
Vejo isso Ainda mais como uma decisãeste de modo a facilitar o desenvolvimento, já qual fazer um mapa completo da amplamente mais produção, mas junte isso ao fato do qual as armas são drops aleatórios de inimigos e este The First Berserker: Khazan ímpeto por explorar diminui bastante, com um Colossal impacto até precisamente na atmosfera geral do jogo.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
Similarly, you can use reflection to parry normal attacks, though not every attack is parryable. It's up to you to work out which and weave that into your strategy.
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
Enquanto enfrenta um mundo cheio por criaturas perigosas, ele deve resgatar a honra qual perdeu, exatamente que isso signifique combater o próprio exé especialmentercito que outrora este respeitava.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.